Game development Trembling Essence update:
Hi guys and welcome new followers, I hope you all had a great and awesome spooky month! :] This update is a bit late because I wanted to give my mind some time to adjust back to working on the game since everything was fairly scattered around last month. This will be slightly long but I tried to condense everything. :]
In good news, another route into day 4 is now 95% done! Both of my play testers went through it and gave a good amount of advice/guidance but overall enjoyed the additions I added to it along with a new CG! I won't show it right now but to give a little back story, It's actually a redraw of an old scene I was trying to create in the early part of the summer. At that time I was trying to strictly keep things updated weekly and rushed a certain angled CG pose so I could have something new to show and not reuse the same CG thumbnails over and over. I tried to make it work but i secretly didn't like it and eventually deleted it since it looked so awful. I rewrote the entire scene recently to fit the new CG that's there now and in a way, it brought everything together a lot more now then it did before. :]
I've also been going through and fixing up a lot of the volume differences within the game. There were times in the game where certain SFX's were too loud and not adjusted well to whatever song/ambiance was playing at the time. I'd say more of the commonly used SFX's are all fixed but I'll keep looking through and hopefully catch any of the ones I accidently missed.
There were also a few more adjustments done in the start of Day 3 when you enter the cabin most of which were quality of life changes ranging from simple dialog fixing to alterations depending on your closeness with Noah.
- I also tested adding a small animation to see how it would play out and I do like it but I still need to learn a bit more about it before adding it in.
- I also fixed more transitions since some were outdated and I missed a few of them.
- Along with this, one of the choices you could make towards the end got a drastic change. The reason being is that the reaction from this was too similar to another option you could make. I was originally going to cut this choice out entirely since I was having issues with how the story would progress from it. Changing it kind of gave me an idea on how I could make it work without it feeling forced. This is still up in the air though and I can't guarantee anything for it right now. :[
Lastly, I've been looking at one of the endings you could get in Day 3 and I came up with another idea for how it should end. I'm still coming up with CG ideas but I think the new ending will fit the theme I'm going for a lot more which will make it fairly long, some time in the future I'll come back to this. :]
With all that being said, I think that's everything I have to share right now! Thank you guys very much for all your support and appreciation for what I'm working on! :,]
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Trembling Essence Demo
A Horror game/dating-sim visual novel available for Windows, macOS, and Linux
Status | Released |
Author | Bee |
Genre | Visual Novel |
Tags | Atmospheric, Creepy, Dark, Dating Sim, Horror, Multiple Endings, Psychological Horror, Romance, Survival Horror, yandere |
Languages | English |
More posts
- TREMBLING ESSENCE [EXTENDED DEMO]: 💙Mini Update💙Feb 08, 2024
- TREMBLING ESSENCE [EXTENDED DEMO]: 💙FEBURARY 10TH💙Feb 03, 2024
- Game development Trembling Essence update:Jan 26, 2024
- Game development Trembling Essence update:Jan 17, 2024
- Game development Trembling Essence update:Jan 09, 2024
- Game development Trembling Essence update:Jan 01, 2024
- Game development Trembling Essence update:Dec 20, 2023
- Game development Trembling Essence update:Dec 12, 2023
- Game development Trembling Essence update:Dec 04, 2023
- Game development Trembling Essence update:Nov 25, 2023
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I can't wait to play ;)))