Game development Trembling Essence update:


Hello and welcome new followers, I am here with another update to share today! :]

This week mainly focused on sprite rework!

This was something that I thought would happen later into development but I'm finally looking forward to doing this since I like how my art style has been developing. :]

The old files for his sprites were very unorganized and hard to follow so I redrew everything from scratch!

My coloring/shading has improved since early January-March so I wanted to fix certain details to define him but nothing that would drastically change him.


So to go into a bit more detail and add some more lore:

Noah's hair is healthy and well taken care of but still recovering from damage which makes it uneven. The hair on his right side that's over his shoulder is very long and reaches down towards his chest while his left side is shorter and slightly inches over his shoulder. The center part of his hair reaches down to the mid part of his back! :]

It's more noticeable in most of the CG's since his old sprites didn't show that too well.

In very early development for sprites, I was going for a sort of "anime" shading style and used a very small brush and minimal shading. The line art was too thin and didn't transfer well into the game so I redid them. In the second attempt, the main sprite from the demo that you would see on the screen had more details but I overlooked adding that same type of shading towards his side sprite in the bottom left corner in the demo. I didn't notice any of this until the early summer so it was something on my radar to redo.

I even changed the way his over-sized hoodie looked since I didn't know how to properly draw them at the time. Everything ended up taking a couple of tries before I was able to finally get what I wanted.

It took longer than expected to restore the new sprites when I first started adding them because I tried using the "replace" method and it messed up what I was trying to do. I wasn't really too bothered by this so I combed through everything one by one instead which helped me catch a few more grammar mistakes/do some minor quality of life changes.


Speaking of quality of life, Noah also has more sprite expressions too, It went from about 10 to 17 so far! Some of his original expressions didn't line up the way I wanted them to in the demo/full game and now they fit a lot better this time around. :]

There will also be alternate sprites being used when he's in what he considers his pajamas! I had some old sprites of this but I really did not like them as time went on and his sprite expressions no longer fit what I'm trying to go for anymore. This will be something I'll talk about in the next update post! :]

With that being said, that's all I have to share for right now!

Thank you very much for all of your support and constant encouragement on what I've been working on! I will always wholeheartedly appreciate it! This week was really productive and I'm very happy with how much got done with the games' development! :,]

Files

TremblingEssenceDemo-1.0-mac.zip 681 MB
Mar 29, 2023
TremblingEssenceDemo-1.0-pc.zip 695 MB
Mar 29, 2023
TremblingEssenceDemo-1.0-linux.tar.bz2 606 MB
Mar 29, 2023

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Comments

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(+1)

You’re doing such amazing hard work. Remember to take regular breaks and stay hydrated while you work on your passion project. Good luck!

Thank you very much for noticing and your thoughtful words, I really appreciate it! I have been keeping that in mind and taking the necessary steps! :]