Game development Trembling Essence update:



Hi and welcome new followers! :] I am here to share what's been happening so far!

I've been updating some outdated CG's I drew back in April-ish since I'm getting better at drawing Noah the way I want to now! Yay! :] I can't show all of them because spoilers but here's one of them below that took a really long time to do! It was a fun process in the end and I learned so much from it. :]

  • I also adjusted Noah's reaction towards the player in a different route to line up with what you visually see on the screen from a new CG I drew up that I can't show right now! There wasn't one there originally so I was only using his sprite.

Also, I know I said this before but I'm still going through and double checking all the alternate situations!

I went through a certain route that didn't have any and added a few in certain places.

  • This one has a certain path that required some unique CG's just for it specifically. I also added some choices for the player to make during certain times you spend with Noah.

I'm trying to add a bit more of an immersive touch for certain things instead of everything being straight forward if that makes sense! For example, I'd rather you make a decision to react to something a certain way instead of it being just one way. I can't guarantee this type of decision making every single time it comes up but I'll try to add it in situations where it's needed! :]

With that being said I also ran into a weird bug in this same route.

  • A certain choice you could make before you finally fall asleep ended up skipping an entire scene depending on what you do later on in the game when it wasn't suppose to. I was easily able to find out what was causing this issue and added a variable for it.
  • I also went through and reworked two different interactive situations in a specific choice that technically should've been the other way around.

Here's some things I fixed along the way!:

  • Grammar mistakes
  • Certain sprite expressions not lining up with the dialog correctly
  • Evening into night transition not displaying properly in one specific route
  • Slight dialog adjustments during two different endings
  • Adjusted visual effects during two different endings

That's all I have to share for right now, thank you guys for all your continued support and interest in what I'm working on, I really appreciate it! :,]

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Comments

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(+1)

I am still so excited for this game! Keep up the great work!

Thank you so much for always being so supportive, I really appreciate it! :,]