Game development Trembling Essence update:


Hello everyone and welcome new followers! I am here to give an update on the game! :]

I've been cleaning up a lot of the dialog in some routes. I'm really glad I went through and fixed up as much as I could because it's starting to flow in a better direction, just like water! I've also been incorporating his main sprite a lot more instead of feeling like I had to put a CG everywhere. :,]

Secondly, I've been going through the variables again and checking out the alternate situations you can get depending on how close you are with Noah.


  • In one of the routes there was a specific alternate interaction that would make you lose too much HP which would lead to a death when there wasn't suppose to be one. I fixed it up by cleaning out some dialog and gave added some quality of life changes. I let my play tester have a go at everything and they really loved it. I also brought up the CG issue I was having and they gave me some pointers and everything ended on a very good note. I think this route might be my favorite right now. :,]

Lastly, speaking of CG's, I decided to go and fix a few of them. For example, the doorknob in the original CG image was too low and it was blocked by the dialog box so here's how it looks now!

Here's some fixes I took care of so far:

  • SFX volume adjustments when interacting with a certain item in the kitchen
  • Grammar mistakes
  • Fixed an issue when the transition from evening to night would happen too quickly when looking out the window
  • Added some atmosphere color adjustments in a specific route
  • The wrong background setting showing up within the kitchen during the evening

Other than that I think that's all I have to report right now!

Thank you guys for all your encouragement and support on this, I really appreciate it! :]

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Comments

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(+2)

As someone who writes for entertainment, I know how it feels to proofread dialogue, and I am really glad that the script is coming along nicely. Also, and I think I mentioned this before, it's good that you decided to put a moderate amount of CGs; CGs are great, but you seem to have a lot of other things to do, and you said just doing one takes a lot of time, so that's less work for you to do.

Even though that route gave you some trouble, I'm really looking forward to playing it, especially since you said that it is your favorite route. Of course, I'll have to find it first, and it will be interesting to guess which one it is.

I didn't even notice that the dialogue box covered the doorknob. It wouldn't have bothered me while I was playing the game, but it is good that you found it and fixed it.

Is it silly that I get more excited for the game with each update? It really will be an amazing game with all of the effort that you are putting into it, so I can't contain my excitement. Keep up the great work!

Woa that's very cool and thank you so much! You are also right, there is a lot to be done but it feels so much better not having to deal with the CG situation all that much anymore! :]

Also I can't wait for it to be played and found too and Oh!, as for the doorknob CG in the original it was very very low and it looked like the player is staring at a wall instead of an actual door haha. :,]  

Also I don't think it's silly at all! I appreciate your encouraging words and  interest in what I'm working on a whole bunch! Thank you again for your kind words! :,]