Game development Trembling Essence update:
Trembling Essence Demo » Devlog
Game development Trembling Essence update:
Hello again and welcome new followers! I'm here with another update, thanks for being patient! Here's a look at the kitchen I redid! I think out of all of them so far, this one is my favorite! :]
This update is a bit delayed because of things outside of my control. I don't want to rush update posts about the game so I decided to make up for the days I missed. I want these to be good enough to keep you guys informed! :]
- I wasn't able to work on certain CG's as I had originally hoped but to be fair, I take this as a good thing. I'm really trying to keep my art style accurate because Noah tends to look drastically different at times and I really want to keep him consistent or at least try to keep it pretty close. Because of this, I'm going to put a small pause on those specific CG's since trying to draw them a certain way becomes extremely exhausting and time consuming for me.
- As far as writing goes, I was able to get a better idea of where I wanted to add CG's and where to remove them. It's been pretty great for the most part and I'm starting to get a good rhythm going. I'm mainly focusing on stabilizing the branching routes and then going back and adjusting them based on how you interact in the game.
- But as I was checking through everything, I realized I got carried away by accident and ended up making a lot of branching routes starting from parts of Day 3. I won't specifically say how many but it's more than 10+ and at this time, I'm still testing each route to see what I can do to keep them unique and different so the player(Y/N) can have a good amount of variety. If it's too much for me to do, I might condense one or two together but that's only if certain routes have a lot of similarities or if a specific branch itself isn't really necessary to have.
- I'm still testing/fixing up the parts of Day 3 and adding various dialog changes but I did do an attempt at adding in the Day/Night setting just to see how it would go and so far it's pretty nice!
I think that's everything I have to report right now so thank you guys for all of your support on everything, I really appreciate it! :]
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Trembling Essence Demo
A Horror game/dating-sim visual novel available for Windows, macOS, and Linux
Status | Released |
Author | Bee |
Genre | Visual Novel |
Tags | Atmospheric, Creepy, Dark, Dating Sim, Horror, Multiple Endings, Psychological Horror, Romance, Survival Horror, yandere |
Languages | English |
More posts
- TREMBLING ESSENCE [EXTENDED DEMO]: 💙Mini Update💙Feb 08, 2024
- TREMBLING ESSENCE [EXTENDED DEMO]: 💙FEBURARY 10TH💙Feb 03, 2024
- Game development Trembling Essence update:Jan 26, 2024
- Game development Trembling Essence update:Jan 17, 2024
- Game development Trembling Essence update:Jan 09, 2024
- Game development Trembling Essence update:Jan 01, 2024
- Game development Trembling Essence update:Dec 20, 2023
- Game development Trembling Essence update:Dec 12, 2023
- Game development Trembling Essence update:Dec 04, 2023
- Game development Trembling Essence update:Nov 25, 2023
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