Game development Trembling Essence update:


Game development Trembling Essence update:

I wanted to start it off with this new CG out of a few I finished, he's so happy to see the player(Y/N) can't you tell? :]

  • So in good news, the missing half of Day 3 has been finished in terms of all the writing! It took some time to finish because I had to go through and revise a lot that was originally written from the new/old routes. When I went over everything again, I decided to rewrite a few things and then I went over and adjusted it one final time. This is mainly because a good portion of the routes and dialog had way too much romance going on and I don't want the player(Y/N) to feel side swiped by it all happening so suddenly if that makes sense. This isn't to say all of it will be archived, just moved around in the story on top of what's already in place in terms of spending time with Noah so it isn't overwhelming. :]

Introducing the kitchen!

  • I don't want to spoil too much of everything but I'm still working on the last few missing sprites, backgrounds, and a few more CG's. The kitchen will be remade though since what you're visually seeing doesn't really match up with the dialog. :]

Lastly here's a new place for the player(Y/N) to explore a bit! The background being used for it is just a placeholder right now but here's a sneak peek of it.

  • There were two specific new routes that were impossible to activate based on how close you are with Noah that's been fixed! In addition, some backgrounds that weren't suppose to show up are now fixed.
  • Once I finish testing/fixing up more of the missing half of Day 3 I'll begin the attempt at rolling in the Day/Night setting, which I'm really excited for. :]

I think that's everything I have to report so far so thank you guys for all of your support on everything that's been going on so far, I really appreciate it! :]

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