Game development Trembling Essence update:


Hello guys and welcome new followers! It's been some time since the last update in regards to everything that's been going on behind the scenes. This will be a pretty long read so I'm going to bold and/or highlight the most important parts. :]

I want to give some more details about the full game first so hopefully everything makes a bit of sense.

After you meet with Noah and go back to his cabin, you will have up to 5 days to make certain choices during gameplay which can lead to your survival or your demise. I will go more in depth with this sometime in the future once more of the game is completed.

When I first started working on this, I wrote a lot of the code differently from what you see in game so hopefully this will make sense. When you go into Noah's cabin, I have it considered as the start of Day 3 since Day 1 and 2 happen before the events of the game. Out of all 7 days, up to day 5 out of 7 are finished as far as the story goes. The main reason for this is because I paused working on the full game sometime in mid to late February(?) to go back and re-do a lot of what you see in the demo so I could have something more presentable for you guys to play and enjoy! From gameplay, dialog, backgrounds,  sfx,  etc, much was changed from when I initially started. I'm honestly glad I did go through with it because If I hadn't, I really don't think it would have done too well since I was and still very new to a lot of things. Even the demo was suppose to end once you got to the cabin before I decided to extend it out.

  • As I was working on everything, I came across something very interesting that I noticed not too long ago. When Noah finds you he mentions that you've been gone for 2 and a half days. When you enter his cabin it's considered the start of Day 3. Certain choices would lead would lead to the morning/afternoon, etc*(*still working on the setting*), but somehow I accidently jumped from that part of Day 3 straight into Day 4 which means half of Day 3 is completely missing. I'm actually very happy I caught this so early on because that means, in good news, the full game will have an extra 30 minutes to possibly an hour or so of extra gameplay! :] and I can flesh out the story a bit more.
  • I'm still working on the missing half of Day 3 since it requires a few new sprites, backgrounds, and a CG here and there but I just wanted to show a little bit of what happens without spoiling too much. These aren't from one route since the photos kind of come off like it is. :]


  • Another thing I found was a specific new route which was impossible to activate based on how close you are with Noah. Luckily I found that one very quickly so it shouldn't be an issue anymore. :]
  • Lastly, one of the routes to talk to Noah a bit more has been added back. This was cut from the demo mainly because there were many choices and a lot of the dialog was very outdated and had old sprites still being used. It still needs a bit of tweaking since so much has changed but it should be easy to manage.

I think that about covers everything as far as updates go for the full game. :]

As far as the demo goes:

  • There's not too much I can say just yet but there's a few things I've come across that needs a bit of fixing and such. I'm still going to try and make it available to be played on phones but that's going to take some time still.

There will also be a surprise announcement very soon! I know I've been saying it a lot but I'm just so excited and wanted to say it here too. :]

I think that covers all I wanted to say so thank you guys again for all your support I wholeheartedly appreciate it. :]

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I wanna snuggle him so bad >_<