Trembling Essence:💙Clean up changes + New CG💙


Trembling Essence:💙Clean up changes + New CG💙


Helloo guys and welcome new followers, here's how the game development is going so far!

A very big thank you to the recent influx of interest and comments stemming from my last game development post! I will try to get to everything when I can! :]

Important notice towards updates about Trembling Essence:

For a good while I've been able to post updates about the game's progress weekly! Now that it's getting closer to fall and spooky month(Yay! :]) I am going to continue to be busy so I want to let you guys know that future updates will be irregular. Game development posts will be every 1-4 weeks depending on how things go. :[]

I spent the first few days continuing off from the previous development post by going through the last of The Swamplands and patched some things up! Towards the end of that week however, I got very busy and didn't get a chance to get to the cabin section or much else which is why this was delayed by an extra week so I appreciate the patience! :]

New CG:



I drew up a new CG that you can get depending on your choices when talking to Noah. My play tester saw the first version I colored up but unfortunately the perspective was really off and his shoulders were too wide. I was given a couple of tips and pointers so I redid it and here's how it looks for right now. I couldn't do much else after that. :,,,]]]]

Last bit of clean up changes:

Intro:



When it came to the introduction of Noah, the new parallax effect I added created a small glitch where the HP/COLD indicators were still shown behind CG's during a screen transition.

There was some minor dialog adjustments, mainly describing certain situations a bit better. The moments where Noah talks to the player(Y/N) have been tweaked, not by too much but just enough to fill out this section of the game a little more.

While I was going through the choices, I came across new dialog I added at some point and never came back to so I fixed it up just a little too. :]

Before:

After:

I altered the choice text for this since the previous wording was a little confusing from my play testers perspective. A good portion of the dialog was fixed and there was going to be a timed situation later on but I decided not to add it since this is a fairly straightforward path.

Chasm Ending:


This ending got expanded by a fair amount mainly because the end is awkwardly abrupt and I didn't like that. I corrected it but the CG you see at this part didn't match the text so I went back one last time and a added visual effect. Overall, this part is done! :]


If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] and the March 2023 demo on itch.io. :,]

Q&A / Ask box is open:

To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]

**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :,,]

If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!

I can't guarantee I'll be able to answer them right now since I practice drawing for responses but do know that I've seen them!

This update is getting fairly long so I'll stop here. Again, thank you to everyone for your continued support and influx of interest! I really wasn't expecting any of it since I got very busy towards the end. While I continue working behind the scenes on the game I'll try and respond to stuff/comments I missed! :,]

Files

TremblingEssenceExtendedDemo-1.0-mac.zip 922 MB
Mar 15, 2024
TremblingEssenceExtendedDemo-1.0-linux.tar.bz2 879 MB
Mar 14, 2024
TremblingEssenceExtendedDemo-1.0-pc.zip 936 MB
Mar 14, 2024

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