Trembling Essence Devlog 7:💙Going through the cabin routes!💙


Trembling Essence Devlog 7:💙Going through the cabin routes!💙

Hellloo hello and welcome new followers, HAPPY SUMMER BREAK WOOHOOO!!! It's been a whole month so here's how things are going! :]

I'm getting better at balancing out the game and it's routing BUT, I can't progress too far into the "Morning and Afternoon routes" until I bring the "6" choices up to code! :D

I'll try and avoid as much spoilers as I possibly can. I talked about this a while back about how these choices would progress story-wise but I didn't talk about what happens when you do pick them.

Small cabin update!:

This is a small summary but my play tester recently played through the updated version of the cabin where I adjusted Noah's sprites, dialog, the player(Y/N)'s dialog, CG's, etc. Here's what was improved:

There was some dialog I had to go back and redo as it gave away potential spoilers too early. Certain scenes were adjusted due to comments in the past that expressed that Noah reactions towards the player(Y/N) gave off the impression that he's blushing/flustered a lot. These parts were actually suppose to represent the moment just being awkward. When my play tester went through the updated segments, it was mentioned that Noah's reactions and expressions towards the player(Y/N)/choices came off a little too cold which wasn't my intentions. :,[

I think when I originally updated all of this, I didn't have as many sprites of Noah around that time compared to now so I cleaned up the areas once more. Everything should be good now! :,]

"Talk to Noah.":


I wrote up a different way for the story to progress but it'll take time for me to get used to this change so it'll probably have several adjustments over time.

In the [Extended Demo], there's a brief time skip that leads to Noah being asleep before the player(Y/N) finally decides to confront him and I think the dialog after this was a bit longer too before you get the "To be continued" screen.

Parts of it extended from old code that lead to an extremely different situation compared to now. I removed a separate choice where you could "opt" out of knocking on his door or not, this was more of a quality of life decision to progress the story along and to avoid a continuity issue I discovered when I was testing everything.

I wanted to be careful on file size/optimization and I originally thought about re-using a previous CG but I figured out better ways to save on space!
I also came across a bizarre bug that caused one of Noah's sprites to disappear throughout the game. I somehow managed to fix it however.. I don't know what I did?? :,D

Playtester's advice: So in really good news my play tester was able to play some of this and gave some pointers on what could be fixed for the progression of the story. Outside of a few grammar issues, etc. It looks as though its good to go! Other than that I can happily say that this choice now progress and no longer has a "To be continued." end screen! :,,]

"Go outside":

I was only able to tweak this choice a bit so I can't really give any details on what all was fixed just yet!

"Look around.":

I can't really give any details on what all was fixed just yet but I can say that I have some cool concepts planned in the future! :,]

"Sneak into Noah's room.":


I did go through and adjust this choice quite a lot. I was going through and balancing the variables and I'm not 100% sure if this is in the [Extended Demo] or not but the player(Y/N) actually loses so much closeness with Noah that If you 'made the wrong choice' once, you'd get auto-routed into a bad ending which wasn't suppose to happen. It's been fixed but I still need to do some more testing.

Another major change is this scene. Midway through December 2024 up until the start of March of this year, I went through the afternoon route and made adjustments to the choices, story-building, and overall pacing of the route to make the closeness build-up feel more rewarding given that I'm aiming for more of a slow-burn. Everything was about 95% done but I now have to go back and make sure that everything progresses correctly now that new content has been added that might conflict with this choice and it's progression into the story.

I can't say much else because of spoilers but my play testers really liked it! :,]

"Continue to wait.":

In good news I have plans on how this choice progresses the story however, I can't really give any details just because I haven't gotten to it yet. :,]

"Go to sleep.":

In the [Extended Demo], the player(Y/N) finally decides to actually listen to Noah's advice and go to sleep which would then lead to the "To be continued" screen.

Due to spoilers I can't say what happens now but I do like the new outcome a lot more. :,P Playtester's advice: My play tester was able to play some of this and gave some pointers on what could be fixed but Other than that I can happily say that this choice now progress and no longer has a "To be continued." end screen! :,,]

A lot more has been completed behind the scenes but I think this game development post is long enough so I'll save it for later! I am happy that I'm getting closer to updating the [Extended demo]!! >:,]


If you like what I create, please consider supporting what I do on kofi [Here]!

All donations and tips help tremendously while I continue to work on the game. Since the battery to my computer still dead I might open up chibi commissions through here BUT i need time to figure it out. Thank you to those that optionally bought the [Extended Demo] on itch.io. :,]

Q&A / Ask box is open:

Thank you to everyone that recently sent in asks! I see them and at some point I will respond, I appreciate the small influx of interest! :,D

To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah ! :]

**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :]

If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!

Thank you to everyone's continued support, especially those that have been here since the beginning, I appreciate it!! :,]

Files

TremblingEssenceExtendedDemo-1.0-mac.zip 922 MB
Mar 15, 2024
TremblingEssenceExtendedDemo-1.0-linux.tar.bz2 879 MB
Mar 14, 2024
TremblingEssenceExtendedDemo-1.0-pc.zip 936 MB
Mar 14, 2024

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