Trembling Essence:💙Making progress + Adding timers💙


Trembling Essence:💙Making progress + Adding timers💙

Hello guys and welcome new followers! This update post is very delayed but I appreciate the patience!

After the previous game development post I didn't have a lot of time to do much and when I did it was very scattered. Trying to adjust from where I left off each time was really difficult.

In the end I focused more on answering the multiple asks I've received and gave myself a break. I've been having a lot of fun answering these and fleshing out Noah's character and lore! This also gave me some good drawing practice! :,]

Anywho, here's how the game is going so far!


Clean up progression:

I don't want to make this too long but I've adjusted/removed parts that were either too repetitive, unnecessary, or didn't flow well with what you see on screen.

I know I've said this already in past game development posts but back in May I wanted to add more branching endings but I dialed it back not too long ago when it started trailing off from what was originally intended. Right now I'm fixing how the player(Y/N) goes through the terrain which is very different from the [Extended Demo].

CG fixing:

Before:

After:

Here's a new CG from a while ago that I went back and fixed up!

Even though I liked it at first, it looked a bit too empty with odd lighting issues. I added a little more shrubbery and trees along with adjusting the background to make it easier to see the details!

I also fixed up the animated CG where the rain was stuck in one part of the image and which looked 'frozen' on the screen. It was kind of funny because I didn't notice this for a long time until I was confused at what I was looking at. I can't show this one due to spoilers. :[]

Timer progress:

It's time(:P) to finally discuss this small addition to the game!

These won't be used that often but they'll be in places where I feel the situation requires quick decision making. It took a lot of trial and error before I settled on keeping it the same color as the player(Y/N)'s HP bar. I then went back and added a background so it's easier to see. I also moved it around since it was over-lapping with a couple of choices. This is just a mock-up image so no spoilers are shown. :[]


For right now I can't say I'm almost done since this required more fixing than I was expecting from what my play testers recommended but I'm happy to be even closer to the cabin section which I'm really looking forward to updating. :,]


If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I continue to work on the game. Thank you to those that optionally bought the [Extended Demo] and the March 2023 demo on itch.io. :,]

Q&A / Ask box is open:

I've had a lot of fun recently answering asks! Giving more insight on Noah and the lore surrounding the game have been enjoyable! To know and understand Noah through Asks and random posts about lore, they'll be under #Get to know: Noah  on my Tumblr! :]

**Some asks won't be answered if it contains spoilers but I do appreciate what I receive. :,,]

If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I enjoy hearing from you guys!

That sums up what's been going on behind the scenes. A very big thank you to everyone, I appreciate the thoughtful support and the continued influx of interest during my absence for game development in the game and the drawings I've done recently! :,]

Files

TremblingEssenceExtendedDemo-1.0-mac.zip 922 MB
Mar 15, 2024
TremblingEssenceExtendedDemo-1.0-linux.tar.bz2 879 MB
Mar 14, 2024
TremblingEssenceExtendedDemo-1.0-pc.zip 936 MB
Mar 14, 2024

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Comments

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(+1)

Hey I don't really comment much (just how I am haha), but I just wanted to let you know that I really love. love your game, played a while back when it first came out and still re play from time to time. Noah is one of my favorite leads in these types of games. I like his long hair, beautiful eyes and scruffy beard and how sweet yet horrifying he can be. I also appreciate him having a different body type/look than the usual one in visual novels, just nice to see some variation. I love the survival aspect and how the game is designed. The art is beautiful, but that goes without saying. I don't really know where I was going with this, I guess I'm just trying to say that I really enjoy your craft and I read all your updates and stuff. I wait patiently for when I'll be able to just spend a nice day playing the whole game. 

Thank you so much for all your hard work, and if you don't have a lot of time to work in the game sometimes or if you're just burnt out, make sure to take breaks (or just have some fun answering Noah questions like you did recently according to this post). I think most players would agree that looking out for yourself comes first.

Anyhow! thank you for always keeping us updated, it really does a lot to know that the game is still being worked on, no matter how big or small the progress is. It's a type of communication that I just really appreciate (especially since some creators of games I liked went completely radio silent, for years even. No hate to anyone who's had to do that, projects can get really big and out of hand, real life can get in the way, or the passion might just fade out. I'm just trying to say that I appreciate not being kept in dark haha)

 I've rambled a lot so I'm just gonna finish it here lol. Goodluck with everything!!

(+1)

Awee thank you so much for taking time out to commenting and reading these development posts! I really appreciate your words and enjoyment towards the game/Noah and that my hard work for everything in-between isn't going unnoticed! You are very right this recent break was needed,  answering asks on Tumblr/drawing etc. really helped flesh out a bunch of Noah's lore and backstory without giving out too much spoilers. I'm excited to eventually get back to the cabin section of the game because of this! There's so much that didn't make it into the [Extended Demo]  that maybe one day I'll be able to add it or at least some of it! :,]]

Also it's no worries! I try my best to keep them weekly if possible and transparent/filled with informative details on what's going on and it makes me happy knowing people are interested in actually reading everything, especially the long-winded ones. Hehe. :P