Trembling Essence:💙Progress update!💙
Trembling Essence:💙Progress update!💙
Hello hello and welcome new followers, here's how the game is coming along! This update is a bit late and might be kind of short. :[]
Firstly, thank you to everyone that participated in the poll before it ended. The overall results and responses gave me a better direction for the start of the game! It's good knowing that majority of you found out how to proceed and didn't have too much trouble with it. :,] If you still want to give your opinion on the start of the game feel free to comment!
Update progress:
It's time to talk about the scenes for the endings:
Last week I mentioned the two endings you could get that are from the [Extended Demo]. Now that they both have their own separate choice I went through and did some final touch ups. Even though they're almost finished I may come back and tweak them.
Timers:
I had plans to actually add timed choices in the [Extended Demo] but I didn't have the time( :P ) to add them in. I'm still working on how I want the design to look and where to place it so this is just a test example of what's to come. These won't be used often but they'll be in places where I feel the situation requires urgency. >:[]
The cave:
Before:
After:
Most of changes for this ending ranged from dialog adjustments to small immersive effects being added to fit the scene better. There's another variant ending mixed in there as well, you get the same outcome but it depends on what you do before then.
I also dialed the exploration for this part back to it's original.
Given the players(Y/N) state at the start, this section would've made the path too long for my liking and wouldn't fit the original symbolism I was going for.
The bridge:
Before:
After:
I had a lot of fun with this one since it's another favorite of mine! This one required a lot of tweaking since this area is only accessible to the player(Y/N) through two* different places.
The way to this area is not the same from the [Extended Demo] anymore and was expanded out from the courtesy of my play tester's suggestions. Most of the dialog changed and I'm still in the process of adding immersive effects here. I loved the way the original looked and decided to just revamp what I already drew. I even moved the bridge upwards to actually show the lead up to it versus being blocked by the dialog box. This one won't have a variant(?) ending but will play out differently compared to the [Extended Demo]. This is still a big work in progress and I didn't get a chance to fully finish this yet. :[]
I didn't adjust the progress bar only because not too much has been updated for right now and I'm still working on The bridge section. :[]
If you like what I create, please consider supporting what I do on kofi! All donations and tips help tremendously while I work on the game. A very huge thank you to those that have optionally bought the [Extended Demo] and the March 2023 demo on itch.io too, it really means a lot. :,]
Q&A / Ask box is open:
If you have any questions about Trembling Essence/Noah feel free to ask here or on itch.io please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!
I won't be able to do too much for the next few days but thank you guys for the encouraging support and patience, I really appreciate it! :,]
Get Trembling Essence [Extended Demo]
Trembling Essence [Extended Demo]
A Horror game/dating-sim visual novel available for Windows, macOS, and Linux
Status | In development |
Author | Bee |
Genre | Visual Novel |
Tags | Atmospheric, Creepy, Dark, Dating Sim, Horror, Multiple Endings, Otome, Psychological Horror, Romance, yandere |
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