Trembling Essence [Extended Demo]:💙Quality of life changes + Q&A.💙



Hello and welcome new followers! To show my appreciation for all the support I've received again, here's one of the Valentines Day concept drawings finished! A big thank you to everyone that has continued supporting this through a like, re-blog, fanart, comment, tip jar, share, etc. The higher quality version is on my Tumblr since this one had to be adjusted in order for me to upload it. :,]

I wasn't expecting it to take as long as it did but I'm very happy with the result and how much I've been improving! I'm not too good at drawing angled faces so being able to get it to look just right made me very happy! :,]

  • I still have this one to go so hopefully at some point I'll have it done!

Quality of life changes:

*Please note that these changes aren't in the [Extended Demo] yet! It'll be something for me to work on adding and I'll let it be known in a update post!

Now that it's been two weeks of the [Extended Demo] being released, It's time to go over some changes to help the player out when going through the game!

  1. I noticed from comments and playthrough's that certain Bad endings/Neutral story progressions were difficult to find, especially the full afternoon route. I don't want players to feel burnt out from trying to search for everything.


I want to add a check-list menu that shows all the Bad/Neutral endings you can get while playing so it's easier to navigate the game.

2. For those that are new or have been here for some time, entering the cabin with Noah starts Day 3 due to the player(Y/N) being lost in the terrain for 2 and a half days which Noah mentions. Sometimes this can get confusing since some consider it Day 1 while the game considers it Day 3.


It's still up in the air about how I'm going to go on about this but I'm thinking about adding a little notification tab in the upper left corner of the game to notify the player(Y/N) of what day it is in the game to resolve confusion.

3. I talked about this last week but I didn't know until recently that the tags I use for Trembling Essence were very unorganized and hard to search through.

I went through and tried my best to re-organize all of the lore and art about Noah/game posts. I also cleaned up the #Trembling Essence tag since it was flooded with game development posts and not much else. I'm also working on a master post and plan on creating some reference sheets of Noah which will be placed under a different tag! :]
#Get to know: Noah : This will be filled with answered asks and lore dump. Sometimes(?) there's random dev-logs that have lore attached to them too.

#TE Updates : This only includes dev-logs/updates about the game and development progress.

#Trembling Essence : This tag is mainly used to post fan art / art and anything else in general that might belong here which includes lore posts. I really want searching through the tag to be enjoyable and not filled with a bunch of dev-logs.

Q&A / Ask box is open:

If you have any questions about Trembling Essence/Noah feel free to ask here please. This makes it easier for me to see and answer accordingly! I would really like to hear from you guys!

I really wanted some of the lore to be found through playing versus me just answering everything. :]

If you've already sent in a ask, I did see it I just need time to answer since I like to respond with doodles/drawings and helps me practice. :]


That's all I have to share right now! Thank you for the continued support, I wholeheartedly appreciate it. :,]

Files

TremblingEssenceExtendedDemo-1.0-mac.zip 916 MB
Feb 10, 2024
TremblingEssenceExtendedDemo-1.0-linux.tar.bz2 874 MB
Feb 09, 2024
TremblingEssenceExtendedDemo-1.0-pc.zip 931 MB
Feb 09, 2024

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